This told me that the textures in question are not part of the. The target machine rendered the skin purple. I first noticed this when I saved a .blend file on my Desktop, rendering fine on my local machine, and then moved the file to another location (Dropbox). Those are applied as materials, and if the references to those files are wrong, then Blender will render purple. Manuel Bastioni LAB characters come with several highly detailed skin maps. What is the purple skin effect? It’s a simple matter of missing textures. Let me show you which box that is and how to avoid the purple skin effect. It’s not a bug, just a question of which box to tick when saving those files. Lucky for us, knowing why this happens will help us understand how to fix the problem. Quite a nice effect, but perhaps not all the time. Turns out the skin has a good chance of looking alien purple. blend files, but not necessarily with those containing Manuel Bastioni characters. This workflow usually works a treat with. I tend to prepare a scene on one machine, transfer it to a faster system and let it render while I setup the next scene. And as with many complex things, rendering can take a while. In a nutshell, it creates ready-to-use characters, complete with poses and morphs, as well as many other complex goodies. Judging it only by the title you’d never guess it’s an extravagant people generator of the highest caliber! Bastioni was working with the folks from MakeHuman for many years, but The LAB is his own project. I recently discovered the Manuel Bastioni LAB add-on for Blender.
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